Independent builder · Italy

WYRM

I build things for the web, and rewrite them the moment I know better.

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The name

wyrm

/wɜːm/ · noun · Old English
  1. 01a serpent. a dragon.
  2. 02the beast Beowulf dies fighting, in the poem's final hour.

I didn't want a dragon that had already arrived. A wyrm is the older, stranger word for one — still close to the ground, still shedding, still growing into whatever it becomes.

I build the same way. A snake doesn't patch its skin; it sheds the whole thing and grows a bigger one. Nothing here is finished — only current.

About

I'm a sixteen-year-old builder from Italy. I design and ship software end to end — and I'm not done with it until it feels finished.

I take an idea from an empty editor to a live product: design, front-end, back-end, and the infrastructure it runs on. One person, the whole stack.

I obsess over the last ten percent most people cut — the interaction that feels right, the detail that earns trust, the polish that makes software feel real.

I move fast and rebuild often. A first version is only ever a draft of the better one.

Selected work.

01

iamwyrm.com

live

This site. Designed and built from scratch — a real-time WebGL serpent, motion tuned by hand, and a fast, accessible front-end.

Next.js · WebGL · 2026
03

The Directory

building

A directory of agent configs and prompt packs that actually work — one trustworthy place to start, instead of scattered dotfiles. Coming to iamwyrm.com.

In progress

I run what I build.

Shipping code is only half of it. Everything I make runs on infrastructure I own and maintain myself — hosted, monitored, and hardened, and kept online without anyone else in the loop.

  • Self-hosted
  • Monitored
  • Backed up
  • Hardened

Let's build something.

Hiring, have a project in mind, or just want to talk shop? I'm quickest to reach in these places.