Independent builder · Italy
WYRM
I build things for the web, and rewrite them the moment I know better.
wyrm
- 01a serpent. a dragon.
- 02the beast Beowulf dies fighting, in the poem's final hour.
I didn't want a dragon that had already arrived. A wyrm is the older, stranger word for one — still close to the ground, still shedding, still growing into whatever it becomes.
I build the same way. A snake doesn't patch its skin; it sheds the whole thing and grows a bigger one. Nothing here is finished — only current.
I'm a sixteen-year-old builder from Italy. I design and ship software end to end — and I'm not done with it until it feels finished.
I take an idea from an empty editor to a live product: design, front-end, back-end, and the infrastructure it runs on. One person, the whole stack.
I obsess over the last ten percent most people cut — the interaction that feels right, the detail that earns trust, the polish that makes software feel real.
I move fast and rebuild often. A first version is only ever a draft of the better one.
Selected work.
iamwyrm.com
liveThis site. Designed and built from scratch — a real-time WebGL serpent, motion tuned by hand, and a fast, accessible front-end.
The Directory
buildingA directory of agent configs and prompt packs that actually work — one trustworthy place to start, instead of scattered dotfiles. Coming to iamwyrm.com.
I run what I build.
Shipping code is only half of it. Everything I make runs on infrastructure I own and maintain myself — hosted, monitored, and hardened, and kept online without anyone else in the loop.
- Self-hosted
- Monitored
- Backed up
- Hardened
Let's build something.
Hiring, have a project in mind, or just want to talk shop? I'm quickest to reach in these places.